Emil Kowalski Design Skills
A design-engineering toolkit for purposeful motion, interface polish, animation critique, and visual exploration.
How this collection thinks
Emil’s collection treats taste as a sequence of small, explainable decisions rather than a vague aesthetic gift. Motion must serve orientation, feedback, or continuity; frequent interactions should remain quiet; implementation details such as easing, transform origin, interruption, and reduced motion decide whether an interface feels considered. Separate build, discovery, review, audit, and prototyping skills keep each agent task narrow.
Install
npx skills@latest add emilkowalski/skillsBest for
Frontend and mobile teams that already ship functional interfaces but want stronger motion judgment, more deliberate micro-interactions, practical critique, and a repeatable way to explore alternatives without accepting generic AI styling.
Trade-offs
This is a specialist collection, not a complete product-development lifecycle. Its animation opinions are intentionally strong, some guidance is tied to Emil’s preferred libraries, two lookup skills require explicit invocation, and the Swift reference sits outside the otherwise focused design-and-motion arc.
Start here
Our reviewed entry points
These are the skills with the clearest standalone value. Each review explains the benefit and the cost.
Animate
Animate is the collection’s strongest implementation skill because it makes motion a decision chain instead of a decorative afterthought. Purpose, frequency, tool choice, properties, timing, interruption, and exit behavior are resolved before code, giving agents a much better chance of producing motion that feels intentional.
Emil Design Engineering
Emil Design Engineering is the broad taste layer behind the collection. Its value lies in turning invisible interface quality into concrete choices—subtle borders, shadows, typography, component behavior, and restrained motion—without pretending polish comes from a single visual style.
Review Animations
Review Animations turns subjective motion critique into a demanding, inspectable review. It earns approval by checking whether motion has a job, uses appropriate easing and duration, originates spatially, stays performant, exits cleanly, and respects reduced-motion preferences.
Improve Animations
Improve Animations is a useful separation-of-concerns skill: a capable model spends its effort surveying motion and making taste-heavy prioritization decisions, then leaves behind implementation-ready plans another agent can execute. That makes a codebase-wide polish pass more controlled than ad hoc tweaking.
Prototype
Prototype addresses a common agent failure: converging on the first plausible UI and presenting cosmetic variants as exploration. By requiring materially different directions in a live picker, it turns subjective design choice into a fast comparison rather than a long prompt negotiation.
Stable inventory
All 12 curated skills
In-progress experiments are excluded from this editorial collection.
Animation
Animate
Builds purposeful web animation by choosing whether to animate, then selecting the right tool, properties, timing, interruption, and exit behavior.
View skill sourceMobile Animation
Animate Expo
Builds native-feeling React Native and Expo motion with Reanimated, Gesture Handler, haptics, and device-aware performance constraints.
View skill sourceCommunication
Animation Vocabulary
Translates a vaguely described motion effect into the precise term a designer or agent can act on.
View skill sourceDesign
Apple Design
Applies Apple-inspired principles for physical, interruptible motion, gestures, spatial continuity, materials, and typography on the web.
View skill sourceEmil Design Engineering
Encodes Emil’s core taste for polished interfaces, restrained motion, component details, and design decisions that compound.
View skill sourceFrontend
Ask Sonner
Guides installation, usage, styling, theming, and troubleshooting for the Sonner React toast library.
View skill sourcePick UI Library
Chooses a trusted frontend library for a concrete UI need from an opinionated, maintained shortlist.
View skill sourceDiscovery
Find Animation Opportunities
Finds interface moments that genuinely benefit from motion while rejecting decorative or high-frequency animation.
View skill sourceAudit
Improve Animations
Audits motion across a codebase and produces prioritized, self-contained implementation plans without changing source.
View skill sourcePrototyping
Prototype
Builds genuinely different UI variants behind a visual picker so design direction can be compared in context.
View skill sourceReview
Review Animations
Reviews motion code against a strict craft bar, including purpose, easing, duration, origin, performance, and reduced motion.
View skill sourceMobile Engineering
Write Swift
Guides modern Swift 6 design, concurrency, API modeling, performance, testing, and migration work.
View skill sourceNot sure which collection fits?
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