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ux-design

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Comprehensive UX design guidance covering research, information architecture, interaction patterns, and accessibility. Activates on ANY UI/UX work including user flows, navigation, forms, onboarding, error handling, and responsive design. Covers both process (Design Thinking, user research, personas) and implementation (patterns, accessibility, mobile UX). Use this skill for all user experience decisions on web and mobile platforms.

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Marketplace

pokayokay

srstomp/pokayokay

Plugin

pokayokay

productivity

Repository

srstomp/pokayokay
2stars

plugins/pokayokay/skills/ux-design/SKILL.md

Last Verified

January 23, 2026

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Scope:
npx add-skill https://github.com/srstomp/pokayokay/blob/main/plugins/pokayokay/skills/ux-design/SKILL.md -a claude-code --skill ux-design

Installation paths:

Claude
.claude/skills/ux-design/
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Instructions

# UX Design

User experience is the foundation. Visual aesthetics built on poor UX will fail. This skill ensures structural soundness before surface polish.

**Related skills:**
- `aesthetic-ui-designer` — Visual execution after UX decisions are made
- `persona-creation` — Deep user research, personas, JTBD, journey mapping
- `accessibility-auditor` — Comprehensive WCAG 2.2 AA audits

## Design Thinking Framework

A pragmatic approach: Design Thinking structure with Lean UX speed.

```
Empathize → Define → Ideate → Prototype → Test → Iterate
    ↑                                              |
    └──────────────────────────────────────────────┘
```

### Quick Process Guide

| Phase | Goal | Output |
|-------|------|--------|
| **Empathize** | Understand users deeply | Research insights, empathy maps |
| **Define** | Frame the right problem | Problem statement, personas |
| **Ideate** | Explore solutions broadly | Sketches, concepts, user flows |
| **Prototype** | Make ideas tangible | Wireframes, clickable prototypes |
| **Test** | Validate with real users | Feedback, iteration priorities |

**For detailed process guidance:** See [references/design-thinking-process.md](references/design-thinking-process.md)

---

## Core UX Principles

### 1. User Control & Freedom
- Always provide escape routes (cancel, undo, back)
- Don't trap users in flows
- Confirm destructive actions, but don't over-confirm routine ones

### 2. Consistency & Standards
- Follow platform conventions (web vs iOS vs Android)
- Internal consistency: same action = same result everywhere
- Use familiar patterns before inventing new ones

### 3. Error Prevention > Error Messages
- Disable invalid actions rather than allowing then rejecting
- Use constraints (date pickers vs free text)
- Provide smart defaults

### 4. Recognition Over Recall
- Show options, don't require memorization
- Persistent navigation and context
- Recently used items, search history

### 5. Flexibility & Efficiency
- Shortcuts 

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