Router for systems-as-experience - emergence, sandbox, optimization, discovery, narrative, modding
View on GitHubtachyon-beep/skillpacks
bravos-systems-as-experience
plugins/bravos-systems-as-experience/skills/using-systems-as-experience/SKILL.md
January 24, 2026
Select agents to install to:
npx add-skill https://github.com/tachyon-beep/skillpacks/blob/main/plugins/bravos-systems-as-experience/skills/using-systems-as-experience/SKILL.md -a claude-code --skill using-systems-as-experienceInstallation paths:
.claude/skills/using-systems-as-experience/# Using Systems-as-Experience (Meta-Skill Router) **Your entry point to the systems-as-experience skillpack.** Routes you to the right combination of specialized skills for your game design challenge. ## Purpose This **meta-skill**: 1. ✅ **Routes** you to the correct skills in this pack 2. ✅ **Combines** multiple skills for complex projects 3. ✅ **Provides** quick-start workflows for common game types 4. ✅ **Explains** the pack's philosophy and when to use it --- ## Core Philosophy: Systems AS Experience ### The Central Idea **Traditional game design:** Systems support content - Design story → build mechanics to express it - Content is king, systems are servants **Systems-as-experience:** Systems ARE the content - Design orthogonal mechanics → emergence creates "content" - Design constraints → player creativity becomes gameplay - Systems are king, authored content is optional ### When This Philosophy Applies **✅ Use systems-as-experience when:** - Core loop is experimentation, creativity, or optimization - Replayability through emergent outcomes is desired - Player agency and expression are paramount - Systems have inherent depth worth discovering **❌ Don't use systems-as-experience when:** - Authored narrative is primary experience - Linear progression with fixed setpieces - Hand-crafted, bespoke content is the appeal **Hybrid approach:** Most games blend both (BotW has authored Ganon encounter + emergent physics sandbox) --- ## How to Access Reference Sheets **IMPORTANT**: All reference sheets are located in the SAME DIRECTORY as this SKILL.md file. When this skill is loaded from: `skills/using-systems-as-experience/SKILL.md` Reference sheets like `emergent-gameplay-design.md` are at: `skills/using-systems-as-experience/emergent-gameplay-design.md` NOT at: `skills/emergent-gameplay-design.md` ← WRONG PATH --- ## Pack Overview: 8 Core Skills ### Wave 1: Foundation (Core Concepts) | Skill | When to Use | Examples | Time | |-------|-------