Router skill - analyze requirements and direct to appropriate tactics
View on GitHubtachyon-beep/skillpacks
bravos-simulation-tactics
plugins/bravos-simulation-tactics/skills/using-simulation-tactics/SKILL.md
January 24, 2026
Select agents to install to:
npx add-skill https://github.com/tachyon-beep/skillpacks/blob/main/plugins/bravos-simulation-tactics/skills/using-simulation-tactics/SKILL.md -a claude-code --skill using-simulation-tacticsInstallation paths:
.claude/skills/using-simulation-tactics/# Using Simulation Tactics: The Router Meta-Skill ## Description This is the PRIMARY ROUTER META-SKILL for the simulation-tactics skillpack. It teaches you how to: 1. **Analyze simulation requirements** - Understand what the user actually needs 2. **Route to appropriate skills** - Determine which of the 10 core skills apply 3. **Apply skills in correct order** - Use the optimal workflow for the situation 4. **Combine multiple skills** - Handle complex scenarios requiring several simulation types This skill does NOT teach simulation implementation details. It teaches DECISION MAKING: which skill to use, when, and why. ## When to Use This Meta-Skill Use this meta-skill when: - Starting ANY simulation-related game development task - User asks about simulation but unclear which type - Facing complex scenarios requiring multiple simulation types - Need to determine implementation order for multi-system games - Debugging simulation issues and unclear where to start - Planning architecture for simulation-heavy games ## How to Access Reference Sheets **IMPORTANT**: All reference sheets are located in the SAME DIRECTORY as this SKILL.md file. When this skill is loaded from: `skills/using-simulation-tactics/SKILL.md` Reference sheets like `physics-simulation-patterns.md` are at: `skills/using-simulation-tactics/physics-simulation-patterns.md` NOT at: `skills/physics-simulation-patterns.md` ← WRONG PATH --- ## The 10 Core Skills Before routing, understand what each skill provides: ### 1. simulation-vs-faking (FOUNDATIONAL) **What it teaches**: The fundamental trade-off between full simulation and approximation/faking **When to route**: ALWAYS FIRST - determines if you even need simulation **Key question**: "Do I simulate this, fake it, or use a hybrid approach?" ### 2. physics-simulation-patterns **What it teaches**: Rigid bodies, vehicles, cloth, fluids, integration methods **When to route**: Need realistic physics for vehicles, ragdolls, destructibles,