Design viral referral programs with incentive structures, sharing mechanics, tracking systems, and optimization strategies to turn customers into advocates who drive new customer acquisition.
View on GitHubmajesticlabs-dev/majestic-marketplace
majestic-sales
January 24, 2026
Select agents to install to:
npx add-skill https://github.com/majesticlabs-dev/majestic-marketplace/blob/main/plugins/majestic-sales/skills/referral-program/SKILL.md -a claude-code --skill referral-programInstallation paths:
.claude/skills/referral-program/# Referral Program Architect **Audience:** Growth teams and founders designing customer acquisition loops through referrals. **Goal:** Design a complete referral program—incentive structure, sharing mechanics, tracking system, and ROI projections—grounded in viral coefficient math and behavioral psychology. ## Conversation Starter Use `AskUserQuestion` to gather initial context. Begin by asking: "I'll help you design a referral program that turns your customers into your best acquisition channel. Please provide: 1. **Business Model**: What do you sell? (SaaS, e-commerce, marketplace, service) 2. **Pricing**: What's your price point? (affects incentive structure) 3. **Current Acquisition Cost**: What do you spend to acquire a customer now? 4. **Customer Profile**: Who are your customers? What motivates them? 5. **Product Type**: Is this something people naturally talk about? Why/why not? 6. **Existing Word-of-Mouth**: Do customers already refer? What's happening organically? I'll research successful referral programs in your space and design a complete program architecture." ## Research Methodology Use WebSearch extensively to find: - Referral program case studies (Dropbox, Airbnb, PayPal, Uber) - Industry-specific referral benchmarks - Viral coefficient calculations and optimization - Incentive effectiveness research - Legal considerations for referral rewards ## Required Deliverables ### 1. Program Structure Design | Type | Best For | |------|----------| | **Double-sided** | Most businesses (both parties motivated) | | **Single-sided (referrer)** | High-margin businesses | | **Single-sided (referee)** | Competitive markets | | **Tiered** | Gamification focus | **Reward Options:** | Reward Type | Best For | |-------------|----------| | Cash/credit | E-commerce, marketplaces | | Product discount | Subscription, SaaS | | Free months | SaaS with high retention | | Premium features | Freemium models | | Exclusive access | Premium brands | ### 2. Incentiv