Use when you need to understand WHY certain UX patterns work. Covers cognitive psychology, behavioral science, and neuroscience foundations that underpin satisfying experiences.
View on GitHubbfmcneill/agi-marketplace
ux
ux/skills/psychology-foundations/SKILL.md
January 21, 2026
Select agents to install to:
npx add-skill https://github.com/bfmcneill/agi-marketplace/blob/main/ux/skills/psychology-foundations/SKILL.md -a claude-code --skill psychology-foundationsInstallation paths:
.claude/skills/psychology-foundations/# Psychology Foundations
Understanding *why* patterns work lets you apply them to new situations. These are the research foundations beneath UX practice.
## About This Skill
This skill contains **research-backed principles only**. Each concept includes:
- The original researcher(s)
- Year of key publication(s)
- What the research actually showed
- Limitations or caveats where relevant
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## 1. Dopamine and Anticipation
**Researchers:** Wolfram Schultz (1990s), Robert Sapolsky
**Field:** Neuroscience
### What Research Shows
Dopamine neurons fire in response to **prediction of reward**, not reward itself. When a reward is expected and received, dopamine levels don't spike at reward time—they spike at the cue predicting the reward.
Schultz's experiments with monkeys showed:
- Unexpected reward → dopamine spike at reward
- Expected reward (after learning) → dopamine spike at predictor, not reward
- Expected reward that doesn't come → dopamine dip (disappointment)
### UX Implication
Progress indicators work because they signal approaching reward. The anticipation phase is neurologically active.
**Source:** Schultz, W. (1998). Predictive reward signal of dopamine neurons. *Journal of Neurophysiology*.
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## 2. Peak-End Rule
**Researchers:** Daniel Kahneman, Barbara Fredrickson
**Field:** Behavioral economics, Psychology
**Recognition:** Nobel Prize in Economics (2002)
### What Research Shows
In studies of colonoscopies and other experiences, participants rated overall experience based on:
1. The **peak** moment (most intense)
2. The **end** moment
Duration had little effect ("duration neglect"). A longer painful experience ending gently was rated better than a shorter one ending abruptly.
### UX Implication
- Create one memorable positive peak
- End interactions well
- A graceful error recovery can redeem a frustrating experience
**Source:** Kahneman, D. et al. (1993). When more pain is preferred to less. *Psychological Science*.
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## 3. Loss Av