This skill should be used when the user asks to "pressure test my campaign", "stress test this module", "find plot holes", "what if players do X", "test my adventure", "challenge my scenario", "poke holes in my plot", "adversarial review", "player-proof this", or mentions "edge cases", "breaking the campaign", or "unexpected player actions". Adopts an adversarial player mindset to find plot holes, dead-ends, and exploits before game time.
View on GitHubFebruary 2, 2026
Select agents to install to:
npx add-skill https://github.com/mimir-dm/mimir/blob/main/crates/mimir-mcp/plugin/skills/pressure-test/SKILL.md -a claude-code --skill pressure-testInstallation paths:
.claude/skills/pressure-test/# Campaign Pressure Testing ## Purpose Systematically challenge campaign content by adopting an adversarial player mindset. Identify weaknesses, plot holes, and failure points before players discover them. ## Pressure Test Process ### 1. Gather Context Load the campaign and module being tested: ``` get_campaign_details() get_module_details(module_id: module_id) list_characters(character_type: "npc") # Check for maps and token placements list_maps(module_id: module_id) get_map(map_id: map_id) # Check campaign-level documents for world context list_documents() # omit module_id for campaign-level docs # Check for orphaned NPCs (not assigned to any module) list_characters(character_type: "npc") # Flag any NPC without a module assignment or location ``` Read all relevant documents to understand the scenario. ### 2. Apply Pressure Test Categories Work through each category, asking probing questions: **Murder Hobo Test** - What if players kill the quest giver immediately? - What if they attack every NPC on sight? - Are there consequences that don't dead-end the campaign? **Skip Content Test** - What if players ignore the hook entirely? - Can they bypass the dungeon and go straight to the BBEG? - What if they refuse the quest? **Clever Solution Test** - Can they solve this with a single spell (Fly, Teleport, Speak with Dead)? - What if they befriend the villain? - Can divination magic reveal too much too early? **Resource Test** - What if they're out of spell slots when they reach the boss? - What if they have unlimited money to throw at the problem? - What if they hire an army of mercenaries? **Information Test** - What happens if they miss the key clue? - Are there backup ways to get critical information? - What if they get information out of order? **Social Test** - What if they intimidate/charm their way past obstacles? - Can high Persuasion trivialize the challenge? - What if they take hostages? ### 3. Document Findings For each issue found, catego