This skill should be used when the user asks to "audit loot", "check treasure distribution", "review magic items", "is loot balanced", "treasure by level", "too much gold", "not enough magic items", "wealth check", or mentions "treasure placement", "loot tables", or "magic item distribution". Audits treasure and magic item placement across modules and character inventories to flag wealth imbalances, rarity mismatches, and loot gaps.
View on GitHubFebruary 2, 2026
Select agents to install to:
npx add-skill https://github.com/mimir-dm/mimir/blob/main/crates/mimir-mcp/plugin/skills/loot-audit/SKILL.md -a claude-code --skill loot-auditInstallation paths:
.claude/skills/loot-audit/# Loot & Treasure Audit ## Purpose Analyze treasure and magic item distribution across the campaign to ensure appropriate wealth and power progression. Identify modules with no loot, excessive rewards, or missing item types. ## Analysis Process ### 1. Gather All Loot Data ``` list_modules() # For each module: get_module_details(module_id) # Extract: module_items (loot), monsters (for hoard context) # Check campaign-level documents for treasure references list_documents() # omit module_id for campaign-level docs list_characters(character_type: "npc") # For each NPC: get_character(character_id) get_character_inventory(character_id) # Extract: inventory items that might be loot list_characters(character_type: "pc") # For each PC: get_character_inventory(character_id) # Extract: items already awarded to players ``` ### 2. Catalog Items For each item found: ``` search_items(name: item_name) ``` Extract rarity, type (weapon, armor, wondrous, etc.), attunement requirement, and value. ### 3. Distribution Analysis Calculate: - Total gold value by module - Magic items by rarity - Items by type - Items requiring attunement ### 4. Identify Issues | Issue | Description | |-------|-------------| | **Loot Desert** | Module has no treasure defined | | **Gold Flood** | Far exceeds level-appropriate wealth | | **Attunement Overload** | Too many attunement items (limit: 3) | | **Type Gap** | No weapons, or no armor, or no caster items | | **Rarity Mismatch** | Legendary item at level 3 | | **Consumable Drought** | No potions/scrolls for resource recovery | ## Output Format ```markdown # Treasure Audit: [Campaign Name] ## Summary - Total modules: [X] - Modules with loot: [Y] - Total magic items: [Z] - Estimated gold value: [N] gp ## Magic Item Distribution ### By Rarity | Rarity | Count | Expected (Tier [X]) | |--------|-------|---------------------| | Common | [N] | [Expected] | | Uncommon | [N] | [Expected] | | Rare | [N] | [Expected] | | Very Rare | [N] | [Expec