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ios-hig

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Use when designing iOS interfaces, implementing accessibility (VoiceOver, Dynamic Type), handling dark mode, ensuring adequate touch targets, providing animation/haptic feedback, or requesting user permissions. Apple Human Interface Guidelines for iOS compliance.

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Marketplace

claude-swift-engineering

johnrogers/claude-swift-engineering

Plugin

swift-engineering

development

Repository

johnrogers/claude-swift-engineering
93stars

plugins/swift-engineering/skills/ios-hig/SKILL.md

Last Verified

February 5, 2026

Install Skill

Select agents to install to:

Scope:
npx add-skill https://github.com/johnrogers/claude-swift-engineering/blob/main/plugins/swift-engineering/skills/ios-hig/SKILL.md -a claude-code --skill ios-hig

Installation paths:

Claude
.claude/skills/ios-hig/
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Instructions

# iOS Human Interface Guidelines

Apple's Human Interface Guidelines define the visual language, interaction patterns, and accessibility standards that make iOS apps feel native and intuitive. The core principle: clarity and consistency through thoughtful design.

## Reference Loading Guide

**ALWAYS load reference files if there is even a small chance the content may be required.** It's better to have the context than to miss a pattern or make a mistake.

| Reference | Load When |
|-----------|-----------|
| **[Interaction](references/interaction.md)** | Touch targets, navigation, layout, hierarchy, or gesture patterns |
| **[Content](references/content.md)** | Empty states, writing copy, typography, or placeholder text |
| **[Visual Design](references/visual-design.md)** | Colors, materials, contrast, dark mode, or SF Symbols |
| **[Accessibility](references/accessibility.md)** | VoiceOver, Dynamic Type, Reduce Motion, or accessibility labels |
| **[Feedback](references/feedback.md)** | Animations, haptics, loading states, or error messages |
| **[Performance](references/performance-platform.md)** | Responsiveness, system components, or app launch |
| **[Privacy](references/privacy-permissions.md)** | Permission requests, data handling, or privacy-sensitive APIs |

## Common Mistakes

1. **Touch targets smaller than 44x44 points** — Buttons and interactive elements must be at least 44x44 points (iOS) to accommodate thumbs. Smaller targets cause frustrated users and accessibility failures.

2. **Ignoring Dynamic Type constraints** — Text with fixed sizes doesn't respect user accessibility settings. Use Dynamic Type sizes, test with Large or Extra Large settings, and avoid hardcoded font sizes.

3. **Insufficient color contrast in dark mode** — Colors that work in light mode may fail accessibility in dark mode. Test with Reduce Contrast accessibility setting enabled for both modes.

4. **Over-animating transitions** — Animations that feel smooth at 60fps can trigger

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