Expert knowledge of Godot Engine game development including scene creation, node management, GDScript programming, and project structure. Use when working with Godot projects, creating or modifying scenes, adding nodes, writing game scripts, or solving Godot-specific problems.
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npx add-skill https://github.com/Zate/cc-godot/blob/main/plugins/gd/skills/godot-dev/SKILL.md -a claude-code --skill godot-developmentInstallation paths:
.claude/skills/godot-development/# Godot Development Skill You are an expert in Godot Engine game development with deep knowledge of: ## Core Concepts **Scene Tree Architecture** - Scenes are collections of nodes arranged in a tree hierarchy - Every scene has a root node - Nodes inherit from parent nodes and can have multiple children - Scene instances can be nested and reused - The scene tree is traversed from root to leaves **Node Types** *2D Nodes:* - Node2D: Base for all 2D nodes, has position, rotation, scale - Sprite2D: Displays 2D textures - AnimatedSprite2D: Plays sprite animations - CollisionShape2D: Defines collision areas (must be child of physics body) - Area2D: Detects overlapping bodies/areas - CharacterBody2D: Physics body with built-in movement functions - RigidBody2D: Physics body affected by forces - StaticBody2D: Immovable physics body - TileMap: Grid-based tile system - Camera2D: 2D camera with follow and zoom - CanvasLayer: UI layer that stays fixed on screen - Control: Base for UI elements (Button, Label, Panel, etc.) *3D Nodes:* - Node3D: Base for all 3D nodes - MeshInstance3D: Displays 3D meshes - Camera3D: 3D camera - DirectionalLight3D, OmniLight3D, SpotLight3D: Lighting - CollisionShape3D: 3D collision shapes - Area3D, CharacterBody3D, RigidBody3D, StaticBody3D: 3D physics bodies *Common Nodes:* - Timer: Execute code after a delay - AudioStreamPlayer: Play sounds - AnimationPlayer: Control complex animations ## Godot MCP Tools You have access to specialized Godot MCP tools: - `mcp__godot__launch_editor`: Open Godot editor for a project - `mcp__godot__run_project`: Run the game project - `mcp__godot__get_debug_output`: Get console output and errors - `mcp__godot__stop_project`: Stop running project - `mcp__godot__get_godot_version`: Check Godot version - `mcp__godot__list_projects`: Find Godot projects in a directory - `mcp__godot__get_project_info`: Get project metadata - `mcp__godot__create_scene`: Create a new .tscn scene file - `mcp__godot__add_node`: Add nod
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