Use when designing interactions, workflows, or interfaces where user focus matters. Covers protecting flow state, reducing interruptions, and creating immersive experiences.
View on GitHubbfmcneill/agi-marketplace
ux
ux/skills/flow-optimization/SKILL.md
January 21, 2026
Select agents to install to:
npx add-skill https://github.com/bfmcneill/agi-marketplace/blob/main/ux/skills/flow-optimization/SKILL.md -a claude-code --skill flow-optimizationInstallation paths:
.claude/skills/flow-optimization/# Flow Optimization Flow is the state of complete immersion where users lose track of time and feel in control. Protecting it is a design responsibility. ## Evidence Tiers ``` [Research] — Peer-reviewed studies, controlled experiments [Expert] — Nielsen Norman Group, recognized UX authorities [Case Study] — Documented examples from major products [Convention] — Industry practice, limited formal validation Multiple tags = stronger evidence: [Research][Expert] Mixed findings noted as: [Research — Mixed] ``` --- ## Flow State Foundations **[Research]** Mihaly Csikszentmihalyi developed flow theory through decades of research starting in the 1970s. He studied artists, athletes, surgeons, and chess players to identify common characteristics of optimal experiences. ### Conditions for Flow **[Research]** Well-replicated findings show flow requires: | Condition | Description | |-----------|-------------| | **Clear goals** | User knows what success looks like | | **Immediate feedback** | Results visible right away | | **Challenge-skill balance** | Not too easy, not too hard | | **Sense of control** | User directs, system responds | When these conditions are met, people report: - Intense concentration - Merging of action and awareness - Loss of self-consciousness - Distorted sense of time **Source:** Csikszentmihalyi, M. (1990). *Flow: The Psychology of Optimal Experience*. [PMC Research Review](https://pmc.ncbi.nlm.nih.gov/articles/PMC7033418/) --- ## Interruption Cost **[Research — Nuanced]** Gloria Mark's research at UC Irvine studied workplace interruptions. **What the research actually shows:** - Average time spent on any single event before switching: ~3 minutes - 82% of interrupted work is resumed the same day - Interrupted work correlates with higher stress **Caution:** The commonly cited "23 minutes to recover" comes from interviews, not published papers. Mark's actual published research (*The Cost of Interrupted Work*, CHI 2008) shows differen