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design-principles

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Core visual design principles that underpin all great design. Master gestalt psychology, visual hierarchy, composition, color theory, and typography fundamentals. Use when making design decisions or evaluating designs against proven principles.

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HermeticOrmus/LibreUIUX-Claude-Code

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design-mastery

design

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HermeticOrmus/LibreUIUX-Claude-Code
5stars

plugins/design-mastery/skills/design-principles/SKILL.md

Last Verified

January 21, 2026

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npx add-skill https://github.com/HermeticOrmus/LibreUIUX-Claude-Code/blob/main/plugins/design-mastery/skills/design-principles/SKILL.md -a claude-code --skill design-principles

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Claude
.claude/skills/design-principles/
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Instructions

# Design Principles

The fundamental laws governing visual perception and communication. These principles are not opinions—they're observations about how human vision and cognition work.

## When to Use This Skill

- Making visual design decisions
- Evaluating whether a design "works"
- Explaining why something feels off
- Teaching design fundamentals
- Debugging design problems

## Core Principles

### 1. Visual Hierarchy

**The Law**: Not all elements are equally important. Design must guide the eye.

**Establishing Hierarchy**:

| Tool | What It Does | Example |
|------|--------------|---------|
| Scale | Larger = more important | Hero headlines vs. body text |
| Weight | Heavier = more important | Bold headings vs. light body |
| Color | Saturated/contrasting = attention | Primary CTA vs. secondary |
| Position | Top-left (in LTR) = first seen | Logo placement |
| Space | More space = more importance | Generous padding around CTAs |
| Depth | Shadows/elevation = prominence | Floating action buttons |

**Testing Hierarchy**:
Blur the design at 50%. Can you still identify:
- The primary focal point?
- The secondary information?
- The action you should take?

### 2. Gestalt Principles

**The Law**: The brain organizes visual elements into meaningful groups.

#### Proximity
*Elements near each other are perceived as related.*

```
Good:  [Label]          [Label]
       [Input]          [Input]
       (8px gap)        (8px gap)

       (32px gap between groups)

       [Label]          [Label]
       [Input]          [Input]

Bad:   [Label]  [Label]  [Label]  [Label]
       [Input]  [Input]  [Input]  [Input]
       (equal spacing destroys grouping)
```

**In Tailwind**:
- Related items: `space-y-2` (8px)
- Unrelated groups: `space-y-8` (32px) or `divide-y`

#### Similarity
*Elements that look alike appear grouped.*

When multiple card types exist, make categories visually distinct:
- Same category: same border-radius, shadow, padding
- Different category: different c

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