Generate comprehensive design briefs for design projects. Use this skill when designers ask to "create a design brief", "structure a design project", "define design requirements", or need help planning design work.
View on GitHubjamesrochabrun/skills
trading-plan-generator
January 18, 2026
Select agents to install to:
npx add-skill https://github.com/jamesrochabrun/skills/blob/main/skills/design-brief-generator/SKILL.md -a claude-code --skill design-brief-generatorInstallation paths:
.claude/skills/design-brief-generator/# Design Brief Generator ## Overview Generate comprehensive, well-structured design briefs that align stakeholders and guide design projects. This skill helps designers create clear project briefs that define scope, goals, constraints, and success criteria. **Built for:** - UX/UI designers - Product designers - Design leads - Design systems teams - Brand designers --- ## Quick Start ### 1. Generate Design Brief Run the interactive script: ```bash scripts/generate_brief.sh ``` This will guide you through creating a comprehensive design brief covering: - Project goals and objectives - Target users and personas - Design constraints - Success criteria - Timeline and deliverables ### 2. Validate Brief Check brief completeness: ```bash scripts/validate_brief.sh <brief_file.md> ``` Ensures all critical sections are included. --- ## Core Workflow ### When to Create a Design Brief **Use a design brief for:** - New product/feature design projects - Design system initiatives - Redesign projects - Brand identity projects - UX research initiatives **Skip for:** - Minor UI tweaks - Bug fixes - Small iterations on existing designs --- ## Design Brief Components ### 1. Project Overview **What it includes:** - Project name and description - Background and context - Why this project matters now - Business objectives - User problems being solved **Example:** ```markdown ## Project Overview **Project:** Mobile app redesign **Background:** Current app has 2.8 star rating with users citing confusing navigation **Business Goal:** Increase app retention from 15% to 40% (Day 30) **User Problem:** Users can't find key features, leading to frustration and abandonment ``` --- ### 2. Design Goals & Objectives **Define what success looks like:** - Primary design goal - Secondary goals - Success metrics - Must-haves vs. nice-to-haves **Example:** ```markdown ## Design Goals **Primary Goal:** Create intuitive navigation that helps users complete core tasks in < 3 taps