Crew workspace management. Understanding and managing persistent human-guided workspaces in Gas Town. Covers lifecycle, workspace operations, and when to use crew vs polecats.
View on GitHubboshu2/agentops
gastown-kit
January 24, 2026
Select agents to install to:
npx add-skill https://github.com/boshu2/agentops/blob/main/plugins/gastown-kit/skills/crew/SKILL.md -a claude-code --skill crewInstallation paths:
.claude/skills/crew/# crew - Crew Workspace Management Manage persistent, human-guided workspaces in Gas Town. ## Overview **Crew workspaces** are persistent developer environments within a rig. Unlike polecats (ephemeral, autonomous workers), crew members are human-managed and long-lived. | Aspect | Crew | Polecat | |--------|------|---------| | **Persistence** | Long-lived | Ephemeral | | **Management** | Human-guided | Witness-managed | | **Hook behavior** | Show, await confirm | Auto-execute | | **Scope** | Flexible, multi-issue | Single issue | | **Identity** | Named (dave, emma) | Auto-generated | **Use crew when**: Interactive development with human oversight is needed. **Use polecat when**: Autonomous parallel execution is needed. --- ## Quick Reference ```bash # Lifecycle gt crew add <name> # Create workspace gt crew start <name> # Start session gt crew stop <name> # Stop session gt crew remove <name> # Delete workspace # Workspace Management gt crew pristine [<name>] # Sync with remote gt crew refresh <name> # Context cycle with handoff gt crew rename <old> <new> # Rename workspace # Status gt crew list # List all crew gt crew status [<name>] # Detailed status gt crew at <name> # Attach to session ``` --- ## When to Use Crew vs Polecat | Scenario | Use | |----------|-----| | Interactive development with human | Crew | | Parallel autonomous execution | Polecat | | Long-running project work | Crew | | Single-issue batch processing | Polecat | | Exploratory/research work | Crew | | Epic wave execution | Polecat | **Key difference**: Crew waits for human direction. Polecats auto-execute hooked work. --- ## Crew Behavior Crew members operate under the Propulsion Principle but with human confirmation: ``` 1. Check hook (gt hook) 2. If work hooked → Show human, await confirmation 3. If not hooked → Wait for human instructions ``` **Unlike