ImproperSubset/hh-agentics
These skills were discovered automatically and have not necessarily received an editorial review.
cc-development-workflowIndexed
This skill should be used when starting any feature or bug fix, exploring unfamiliar code, making commits or PRs, or when unsure which agent or approach to use. Covers agent routing, git discipline, testing workflow, and proactive quality practices.
View indexed skillcc-plugin-extensionsIndexed
This skill should be used when the user asks to "install a plugin", "extend a plugin", "create a .local.md file", "add project context for a plugin", "customize plugin for this project", or mentions project-specific paths, conventions, or workflows that relate to an installed plugin. Covers the .local.md extension pattern for bridging general plugin skills to specific codebases.
View indexed skillfvtt-active-effectsIndexed
This skill should be used when creating or applying Active Effects, working with effect changes and modes (ADD, MULTIPLY, OVERRIDE, CUSTOM), implementing duration tracking for combat, or handling effect transfer from items to actors.
View indexed skillfvtt-applicationsIndexed
This skill should be used when creating custom windows with ApplicationV2, building forms with FormApplication, using Dialog for prompts, understanding the render lifecycle, or migrating from Application v1 to ApplicationV2.
View indexed skillfvtt-canvasIndexed
This skill should be used when working with the Foundry canvas, PIXI.js rendering, canvas layers, placeable objects (tokens, tiles, drawings), render flags for performance, or canvas lifecycle hooks like canvasReady.
View indexed skillfvtt-chat-messagesIndexed
This skill should be used when creating chat messages, sending roll results to chat, configuring speakers, implementing whispers and roll modes, or hooking into chat message rendering.
View indexed skillfvtt-combatIndexed
This skill should be used when working with the Combat tracker, Combatant documents, initiative rolling and sorting, turn/round management, or implementing combat hooks like combatStart, combatTurn, and combatRound.
View indexed skillfvtt-compendiumsIndexed
This skill should be used when creating compendium packs, registering packs in manifests, importing/exporting documents, querying pack contents, or using the CLI for pack management and version control workflows.
View indexed skillfvtt-data-storageIndexed
This skill should be used when choosing between flags, settings, or files for data storage, implementing document flags, registering module settings, handling file uploads, or migrating data between storage types. Covers namespacing, scope types, and performance optimization.
View indexed skillfvtt-dice-rollsIndexed
This skill should be used when implementing dice rolling, creating Roll formulas, sending rolls to chat with toMessage, preparing getRollData, creating custom dice types, or handling roll modifiers like advantage/disadvantage. Covers Roll class, evaluation, and common patterns.
View indexed skillfvtt-error-handlingIndexed
This skill should be used when adding error handling to catch blocks, standardizing error handling across a codebase, or ensuring proper UX with user messages vs technical logs. Covers NotificationOptions, Hooks.onError, and preventing console noise.
View indexed skillfvtt-hooksIndexed
This skill should be used when registering hooks, creating custom hooks for module APIs, debugging hook execution, handling async in hooks, or preventing memory leaks from unclean hook removal. Covers Hooks.on/once/call/callAll, lifecycle order, and common pitfalls.
View indexed skillfvtt-localizationIndexed
This skill should be used when implementing internationalization (i18n), creating language files, using game.i18n.localize/format, adding template localization helpers, or following best practices for translatable strings.
View indexed skillfvtt-performance-safe-updatesIndexed
This skill should be used when adding features that update actors or items, implementing hook handlers, modifying update logic, or replacing embedded documents. Covers ownership guards, no-op checks, batched updates, queueUpdate wrapper, atomic document operations, and letting Foundry handle renders automatically for multi-client sync.
View indexed skillfvtt-sheetsIndexed
This skill should be used when creating or extending ActorSheet/ItemSheet classes, implementing getData or _prepareContext, binding events with activateListeners, handling drag/drop, or migrating from ApplicationV1 to ApplicationV2. Covers both legacy V1 and modern V2 patterns.
View indexed skillfvtt-socketsIndexed
This skill should be used when implementing multiplayer synchronization, using game.socket.emit/on, creating executeAsGM patterns for privileged operations, broadcasting events between clients, or avoiding common pitfalls like race conditions and duplicate execution.
View indexed skillfvtt-v13-migrationIndexed
This skill should be used when the user asks to "migrate to V13", "upgrade to Foundry V13", "update module for V13", "fix V13 compatibility", "convert to ESM", "use DataModel", or mentions V13-specific patterns like hook signature changes, actor.system vs actor.data.data, or Application V2. Provides comprehensive Foundry VTT V13 development patterns and migration guidance.
View indexed skillfvtt-version-compatIndexed
This skill should be used when importing Foundry classes, registering sheets, loading templates, enriching HTML, or using any Foundry API that has moved to namespaces. Covers compat wrappers, deferred sheet registration, and the modern-first fallback pattern.
View indexed skill